Siren Of The Deep Makes Nine Clams Count
Ready Play Gaming has launched Siren Of The Deep - Super Spinner, a 5x7, 100-line slot featuring a clam-based collect mechanic, two jackpots and a separate Free Spins round.

Ready Play Gaming has announced the launch of Siren Of The Deep - Super Spinner, the second title built around its Super Spinner collect mechanic.
The 5x7 slot features 100 lines and is available in English, Spanish and Brazilian Portuguese from a single game build. It is also certified by iTech Labs.
Nine Clams Trigger The Collect Feature
Landing nine clams activates the collect feature, giving players three re-spins to land additional symbols. Each new clam remains on the screen and resets the counter to three, allowing the feature to continue as the board fills.
When the re-spins run out, all values displayed on the board are paid.
The feature includes two jackpots. The first is awarded when jackpot clams land during the round, while the larger jackpot is triggered by filling the entire screen with clams.
Free Spins Add Wild Symbols
A separate Free Spins round awards between six and 15 spins, with each spin adding between 25 and 200 extra Wilds to the reels.
The two features offer different gameplay formats, combining the gradual accumulation of the collect board with increased Wild coverage during Free Spins.
Simulated top wins range from 7,202x to 9,604x the stake, depending on the return-to-player configuration supplied.
Christoph R. Härtel, chief operating officer at Ready Play Gaming, said:
“Collect mechanics work because the player can see the board filling. Nine clams engage the player, and every clam after that buys another three spins to keep going. That is visible progress on every spin of the feature, not one outcome at the end of it, and it is what holds player attention through the round.“The full-screen jackpot gives that round a ceiling worth chasing. We have also designed the title for several markets. A single integration gives an operator English, Spanish and Brazilian Portuguese. This is our second game on the mechanic, and we are building a series on it because of how operators responded to the first.”







